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Glitter Jumper is a Hard 5 star level in Geometry Dash, created by Glittershroom and released on August 1, 2014. As the second level of the Shiny Pack, it combines multiple gameplay modes—cube, UFO, ship, and ball—in a stylish, rhythmic sequence that tests timing, flow, and adaptation.

MASTER THE ART OF GEOMETRY DASH GLITTER JUMPER

  • 0%–16% (Cube): The level opens with simple jumps and orb timings, easing the player into the rhythm.
  • 16%–31% (UFO): You enter UFO mode, navigating symmetrical structures and avoiding saw blades as you float.
  • 31%–51% (Mini-Ship at 2× Speed): A speed-boosted ship section forces precise navigation through tight spiked corridors.
  • 51%–67% (Ball / Gravity Switches): Here, you transform into the ball, switching gravity to cross platforms and hitting orbs to continue.
  • 67%–83% (Cube Again): A return to cube mode with moderately simple pathing gives brief relief before the climax.
  • 83%–100% (Mini-Ship Finale): The final stretch is a mini-ship gauntlet filled with saw blades, ending on a platform spelled “MUSHROOM” (a nod to the creator).

The full level runs ~1 minute and 5 seconds and contains about 4,392 objects.

Why Glitter Jumper Is Memorable

  • Blends multiple modes smoothly while maintaining strong musical sync.
  • It’s part of Shiny Pack and received a “nerf” update in version 1.9 to adjust decoration and difficulty.
  • Balanced difficulty: challenging but accessible for many players progressing through Hard levels.

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