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Geometry Dash Spectre is a Extreme Demon level in Geometry Dash created by xander and collaborators. It combines rhythmic platforming, precise timing, and visually striking effects. With massive object count and top-tier verification, it stands as one of the most challenging levels under the 2.2 update.

GEOMETRY DASH SPECTRE WALKTHROUGH

Spectre has a runtime of about 2 minutes 49 seconds and nearly 300,000 objects, making it one of the longest and most visually intense fan-made levels. The gameplay focuses heavily on flow-based transitions, requiring players to keep momentum across multiple game modes while reacting to sudden speed shifts and visual distractions.

Control Tips

In the game, the core control is simple but unforgiving: tap/click to jump or change gravity at the right times. Spectre’s complexity comes from combining that with accurate timing, rhythm sense, and muscle memory for speed sections.

Why Spectre is Iconic

  • Massive Collaboration: Over 40 creators contributed to its design.
  • Top Demon List Placement: It earned a #11 spot on the Demonlist.
  • Rhythmic & Visual Harmony: The level’s choreography matches “In Circles” by Creo, giving the player visual and rhythmic cues to navigate.
  • Endurance Test: Length, object count, and difficulty combine to make it a test of patience and skill.

CHECK OUT EXTREME DEMON LIST

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