
Getting Over It is a physics-based climbing game that has become one of the most famous "rage games" ever created. Developed by Bennett Foddy, the game challenges players to climb an enormous mountain using only a hammer while controlling a man trapped inside a metal cauldron. Every movement relies entirely on physics, making even the smallest mistake capable of undoing hours of progress.
GETTING OVER IT: CONQUER THE MOUNTAIN ONE SWING AT A TIME
The gameplay of Getting Over It is built around one simple mechanic: controlling a climbing hammer with your mouse. Rather than walking or jumping, every movement comes from pushing, pulling, swinging, and hooking the hammer onto rocks, platforms, and other objects. As you become more comfortable with physics, you'll learn how to launch yourself across large gaps, climb vertical walls, and recover from dangerous situations.
One Continuous Journey
Unlike traditional platform games divided into levels, Getting Over It takes place on one enormous mountain. Your goal is to reach the summit by overcoming a series of unusual obstacles, including abandoned furniture, rocky cliffs, construction equipment, giant pipes, and other surreal structures. Every section introduces new climbing challenges that demand increasingly precise movements. There are no checkpoints along the way. If you lose your balance, you may slide down a short distance—or all the way back to the beginning.
Every Fall Is Part of the Experience
Failure is not a punishment; it is the foundation of the game. Losing progress can feel frustrating, but every failed attempt teaches valuable lessons about momentum, positioning, and control. Over time, players begin recognizing safer routes and developing techniques that once seemed impossible.
A Journey Accompanied by Philosophy
One of the game's most memorable features is Bennett Foddy's narration. Throughout your climb, he shares thoughtful reflections on failure, persistence, disappointment, and personal growth. These philosophical observations often appear after major falls, encouraging players to reconsider frustration as part of the learning process rather than simply a setback.
Simple Controls, Endless Mastery
- Move the Mouse — Control the hammer and perform every movement.

































